package com.Object.Route1;

import com.Core.GameAnimation;
import com.Core.GameEngine;
import com.Object.ObjType;
import com.Object.SeaObject;

public class Corail extends SeaObject
{	
	{	frameSlop	= GameAnimation.CorailSlop;
		texPos		= GameAnimation.CorailTexPos;
		setType(ObjType.Corail);
		parent = ObjType.SmallFish;
		score = GameEngine.CORAIL_SCORE;
	}
}
